Skins

Based on the total number of winning holes divided by the number of players. For example if we have eight players ($80.00 in the pot) and there were 4 skins won, the value of each skin would be $20.00.

Wolf

Wolf is played with four players, where all players play independently. The objective of the game is to be the player with the most points at the end of the round.

Before the first hole, the order of play is decided by drawing or by flipping a tee. The ‘Wolf’ is always the last player to tee off. At each hole, the players rotate the tee-off order (on the first hole 1,2,3,4 and on the second hole 2,3,4,1 and on fifth hole 1,2,3,4 again) so that each player becomes Wolf once every four holes. On the 17th and 18th holes the first and second players are Wolf, respectively.

After the tee shot of each player, the Wolf decides whether or not to take that player on his/her team. Or, after all three other players have teed off, the Wolf can play as a ‘Lone Wolf’ if they feel they can beat all three other players. As the Lone Wolf, the player plays alone and tries to shoot the lowest NET score on the hole. Otherwise, each hole is played NET best ball (only the best score of each team counts) with scoring as follows: If the Wolf and their partner win the hole, they each receive 2 points.
If the non-Wolf partners win the hole, they each receive 3 points.
If the Lone Wolf beats all the other players (shoots the lowest NET score), he/she receives 4 points.
If another player beats the Lone Wolf on a hole, all players – except the Lone Wolf – receive 1 point.

Three Variations of this game include:

1. One variation, is having a Blind Wolf, in which the wolf for that hole declares he is going lone wolf before anyone tees off. They give triple points for the winner of that hole.

2. Another variation, involves the last two holes of the round. Instead of the 1st and 2nd place players being wolf on 17 & 18 (as would be determined by the rotation), whoever is in last place becomes the wolf. This gives them one last chance to win some money back…or really go down in flames by going blind wolf.

3. A third variation, is called Pig. In Pig, if the Wolf picks you as a partner, you have the option to throw the Wolf back and play solo against all three. When this happens, the Wolf just got ‘Pigged’. The catch is that if you ‘Pig’ someone, all the current bets ( on said hole) double – in this variation you can win big, or lose big.

R&A Stableford

Stableford scoring awards points based on the number of strokes taken compared to the par score for each hole. It’s not dissimilar to stroke play, but a good score is positive, rather than negative. For example, a birdie (a score of one under par) would be awarded 3 points in Stableford golf scoring, while a bogey (one over par) gets one point. For two strokes or more over par, the score is zero. At the end of the round, the player with the highest score is the winner.
Here’s a handy list to explain Stableford scoring in golf:
Two or more strokes over par: 0 points
One stroke over: 1 point
Par: 2 points
One stroke under: 3 points
Two strokes under: 4 points
Three strokes under: 5 points
Four strokes under: 6 points

USGA Modified Stableford

The standard R&A Stableford system can be altered to use different point levels, commonly referred to as a Modified Stableford system. Here’s a handy list to explain Stableford scoring in golf:
Two or more strokes over par: -3 points
One stroke over: -1 point
Par: 0 points
One stroke under (birdie): 2 points
Two strokes under (eagle): 5 points
Three strokes under (albatross): 8 points
Four strokes under (double eagle): 10 points

2 or 3 Man Scramble

Best ball format, both golfers play from best position of their two shots. Indexes are combined to make up teams. Golfers 55 and over play off white tees (unless they want to play back). Golfers Under 55 must play off blue tees.

Angry Eagles Golf Club Championship – (AKA -FedEx Cup)

The top six money placements ending last week of regular season play will enjoy a point spread against the rest of the field in this final leg:

1st – 6 points 
2nd – 5 points  
3rd – 4 points 
4th – 3 points 
5th – 2 points 
6th – 1 point 

The game will be Stableford R&A format. People with points start with those points at the beginning of the final round.

If one of the point earners is not present for the final event, their points go to the next person on the money list. For example if the 3rd place person is unavailable on the final day, fourth place moves up to the 3rd spot, each player after that would move up one spot accordingly.

If there is a tie for a spot (points), the person who was leading the week prior will claim the extra point (regression).

After tabulating scores, whoever emerges with the most points will be crowned the Angry Eagles Golf Club (AEGC) Champion Golfer for the year. Thus, the money earned to this point in the season acts as “points”, just like the FedEx Cup slotting at the year-end Tour Championship. You must have played in six events to participate in the Championship. The day money we’re playing for on this final Friday is all about fun. 

It’s a light-hearted way to wrap up the season with a chance to win some decent cash. We’ll only pay out first place, so all $10.00 entries will go to the day’s winner. Remember, everyone who pays has a shot at the pot, but not the overall AEGC Championship (aka FedEx Cup). Handicaps are used for both the Championship and the day money. Please ensure your caps are updated before 12:00PM on Thursday. 

Ties – Retrogression (aka Regression) AE Rule

A method of tie-breaking when two finishers complete their rounds with the same score.

Retrogression is applied to gross scores for all AE events. The principle of retrogression is that incumbents must be passed outright to be defeated.

What does that mean? It means that when two (or more) competitors are tied at the conclusion of the event, the one (among them) who last held the lead (among them) wins the tiebreaker. Thus you must move back one hole to the 17th. Did any of those three competitors have an outright lead on the other two after seventeen holes? If so, then that is your retrogression tiebreak winner!

If not, then you must continue backwards to the 16th (or further),until a competitors is identified with an outright lead.

Payouts – Single Games

If there are only four players per week payouts are made to top two point earns (or best scores).

If there are five or more players per weekly game, payouts are made to top three point earns (or best scores).

Single Player Game Payouts – Each player pays $10.00 to enter each week

# of Players1st place2nd Place3rd Place
Three$20.00$10.00
Four$25.00$15.00
Five$25.00$15.00$10.00
Six$30.00$20.00$10.00
Seven$35.00$20.00$15.00
Eight$35.00$25.00$20.00
Nine$40.00$30.00$20.00
Ten$40.00$35.00$25.00
Eleven$45.00$35.00$30.00
Twelve$50.00$40.00$30.00